Xform > Move to Origin

Xform>Move to Origin

Move to origin will move all visible entities relative to the point selected, to the origin. If in 2D mode, the entities will move in the X and Y axis only but maintain the current Z values. If in 3D mode, the entities will move in all axes. Therefore the point selected to move to the origin will be placed at 0,0,0.

To use this this function:

Xform>Move to Origin

 

 Move to Origin

 

Set appropriate mode to 2D or 3D

 

Set 2D or 3D

 

Select the point to move to the origin

Note: In this example the top of the part will need to be Z zero and the part needs to be in positive X and Y.

 

Select Point

Part

 

 


See all How-To’s, Tips & Tricks and FAQ’s here!


Sandy McClintock

Presented by Sandy McClintock, Applications Support Specialist

Do you have a topic or question you would like to see us cover? Let us know in the comment section below!

Join the Conversation:

Follow us on Twitter, Facebook or LinkedIn and Subscribe for news & exclusive offers.

Tags: , , , , , ,

Comments are closed.

Discover Mastercam with a customized Demo