Xform > Move to Origin

Xform>Move to Origin

Move to origin will move all visible entities relative to the point selected, to the origin. If in 2D mode, the entities will move in the X and Y axis only but maintain the current Z values. If in 3D mode, the entities will move in all axes. Therefore the point selected to move to the origin will be placed at 0,0,0.

To use this this function:

Xform>Move to Origin


 Move to Origin


Set appropriate mode to 2D or 3D


Set 2D or 3D


Select the point to move to the origin

Note: In this example the top of the part will need to be Z zero and the part needs to be in positive X and Y.


Select Point




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Sandy McClintock

Presented by Sandy McClintock, Applications Support Specialist

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