Move to Origin will move all visible entities relative to the point selected to the origin. If in 2D mode, the entities will move in the X and Y axis only but maintain the current Z values. If in 3D mode, the entities will move in all axes. Therefore the point selected to move to the origin will be placed at 0,0,0.
To use this function:
TRANSFORM > Move to Origin
Set appropriate mode by toggling the 2D/3D icon in the right mouse click menu.
Select the point to translate from.
Note: In this example, the top of the part will need to be Z zero and the part needs to be in positive X and Y.
The selected corner of the part will be moved to the origin.